![]() ![]() While the game tips its hat to classic films like Mad Max, A Boy, and His Dog, Threads, and Stalker, it’s heavily inspired by Cold War and post-Cold War era movies in which the threat of nuclear annihilation is really front and center, as well as post-Plato philosophical ideologies.įor example, the Outback wasteland in Broken Roads is ominously called the Never Never, as described in Barcroft Boake’s poem “ Where the Dead Men Lie“. Broken Roads – initially conceptualized as a post-nuclear Heroes of Might and Magic style game, ditched the strategy and resource management elements in favor of a narrative-driven isometric RPG early on. ![]() Now, if you say oh it’s set in Australia, so it must be like Mad Max, you couldn’t be further from the truth. Here’s what I found out! Trouble Down Underīroken Roads, at its core, is a traditional isometric RPG that puts you in a criminally-underused Western Australian setting in the aftermath of the apocalypse. Recently, I got to pick the brain of Craig Ritchie, the founder and game director of Drop Bear Bytes regarding the game they have been making since early 2019. Broken Roads is expected to launch for PC, PS4, Xbox One, and Nintendo Switch in late 2021. ![]() All the classic CRPG tropes such as overworld exploration, questing, combat, adventuring with companions, unexpected encounters, and a sense of discovery are present in the game, all the while featuring some gorgeous art by Kerstin Evans. Broken Roads, the debut title from Drop Bear Bytes (what an assortment of random cool words) aims to do the same for the RPG genre - standing on the shoulders of genre classics such as Fallout, Baldur’s Gate, and Planescape: Torment while challenging players with complex moral choices in an original setting. ![]()
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